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Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (March 2023). SIC Code 65,651. 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All that and more just below in part 8 of our walkthrough, but of course you should make sure to stay updated with all of our previous and future walkthroughs, which you will find below, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (March 2023), We're finally inside Ootheca - the next big dungeon of the game, so let's solve it, Start by jumping out of the water onto the platform and then follow the rock formation up to a water level change switch, this'll have you swimming again, so get onto the walkway, Once you climb the walkway you'll be shown where to flip the switch to meet with Gen and Trin, head on through the gate, Now that they're back with you, head back inside and head back to the walkway, There are vines on the wall that you can't reach from the water - shoot an ice shot at the base of the vines so you can climb onto the ice and up, In this next room there are three button switches to press - get Gen and Trin to help you press them down, then you can get around to the unlocked gate by crawling under the pipes near the entrance, Now that you have a key, return to the walkway in the main room and unlock the door, First, let's go up the pipe-ladder to our right, and once in the next room, shoot the target on your right, Jump down and head into the next room, there's another three-man switch puzzle in here, Once the puzzle is completed and your path to the golden ball is clear, go back up the pipe ladders, and jump onto the boxes to the left, and then jump on the crates until you can climb the conveyor belt, once up there simply shoot at the golden ball to move it into the main room, Once back in the main room, climb the ladder opposite the pipe ladder you just used, and crawl inside the pipe system, You can just crawl through the pipe system and find the golden ball and simply push it out of the pipe and into the main room - handy, Now that we're done in here, take the two golden balls you've collected into the next room and place them on the pedestals, Once they're in place, head up the flight of stairs and ready your diving helmet, Dive under and swim into the next room, the golden ball will be in plain view, just surface and jump on the switch to lower the water level, Now the water level is low you can jump down, carry the ball back through, and then throw it up the ladder and place it on the final pedestal, Head up the stairs and things will start getting serious - or, more serious, Right, it's time for a big bad boss, my favourite - just walk into the platform at the centre of the room to get started, To get your first few hits in you'll need to head to higher ground - there are three grapple points that'll take you up, so grapple on up there, From here you'll clearly be able to see the lightning node that's at the centre of the room, shoot it with your lightning shot and then connect the electricity with the turtle, This will topple him, exposing a weak underbelly - go crazy with bullets and bombs to deal damage, After this phase is done, he'll start throwing out a lot of homing spells which are quite dangerous, and you'll need to stay mobile and keep grappling to avoid them all, Eventually he'll crawl up to you and raise on his hind legs to reach the upper platform, at this point you should connect the electric node to his back again to topple him, and again, unleash hell with your bullets and bombs, It shouldn't take more than three downs to deplete his health bar and save the day, Once Yurmala is done, it's time to return to White City again - you'll find yourself outside of the dungeon, simply talk to Master Mayfair and then head over to the airship, At least, it would be that simple, if it weren't for a massive invasion force moving in just as you're about to leave, The invading force will be launching laser bombs at you, just keep sprinting and avoiding the beams to move back to the airship, After an intense cutscene, you'll find yourself boarding the enemy ship with Master Mayfair, and it's time to assume control, Once you on board head over to the yellow marker and head inside the ship, Head through the corridor defeating spiderbots as you go, and head through the hatch to the lower level, Another simple corridor - head through, find the hatch, jump down, One more corridor - keep moving through and head through the door, Did I say one more? Trin, the granddaughter of Arcadia's leader Archimedes, and Gen, a mysterious robot wielding an old samurai weapon, will join forces with you, and fight at your side against Mesmeroth's Dark Army. Oceanhorn 2: Knights of the Lost Realm, set a thousand years before the events of the first chapter, takes you on a magical journey across the vast world of Gaia, brimming with mythology and lore. Welcome. How to beat the final boss: Battle 1: - Position yourself in the middle, under the boss. Located in one of the city's most idyllic areas, guests step outside into the heart of Savannah - a splendid mix of shopping, dining, and old-town charm. Oceanhorn 2 : Boss Fight ( YURMALA ) SEA TURTLE - YouTube city, state, or zip code. You can collect Hotels.com Rewards stamps here. Win the race by choosing the perfect hero for the obstacles! Reviews (206) 456-6612 Website. oceanhorn 2 how to defeat yurmala 12th June 2022 . You are here: Home 1 / Clearway in the Community 2 / Uncategorised 3 / oceanhorn 2 how to defeat yurmala. 4737 Roosevelt Way NE - 6-story structure containing 65 residential units above 1,501 sq. - Prepared . Cookie Notice Place an item on the switch or have a character stand on it, and you'll find a secret underneath the alcove, below where the exit to the room is. Units are often designed with senior-friendly features for accessibility, such as elevators and wide doorways. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Skip Navigation. On this year's Founders Day, Nov. 13, the statue and a few others will celebrate the centennial of its 1912 unveiling at the place named for the Chinook trade talk expression that translates "greetings.". Take the ladder to the left, and you'll find you'll have looped all the way back to your home again. A young Knight faces an impossible challenge, as Warlock Mesmeroth has returned with a formidable Dark Army. OCEANHORN 2 - APPLE ARCADE Walkthrough Gameplay #10 - YouTube Will our hero be able to unite the Owrus, Gillfolk, and men fate of the world? The major categories of things that increase completion percentage are the following: Area Discovery: each new zone you enter grants a completion point, Bloodstone: each of the 52 Bloodstones you collect grants a completion point, Treasure Chest: each Treasure Chest you find grants a completion point, Teleporter: each Teleporter you open grants a completion point, Quest Progress: some steps in the main quest line grant a completion point, South of dock near rocks on west side of island, Treasure Chest: Pearl Necklace (75 coins), North of island near sign that says "Run towards the ledge to auto-jump", Treasure Chest: Emerald Crystal (120 coins), Northeast side of island on dock: hit level to move crane, East side of island on rock pillar: can use, Jump up to ledge from box near entrance ladder on south side of hideout, Press blue button in second room north of entrance ladder to open door, Place barrel on red button to open door after pushing bolder with shield, Light barrel on fire with torch and place next to wood fence, East side of Outcast Island: push explosive with shield to rocks and shoot with peashooter (or use bomb if coming back later), Pick up gold ball and place on pedestal in front of teleporter, Outside Highroad Campsite: river near Miller's Bridge and Mill house, Outside Highroad Campsite on way to Sernoa Station: on top of hill overlooking eastern ocean, Something found during main quest completion between travelling to White City on the train and getting on the boat to Pirta, Next to tree near sign for road to Faroah, Outside Faroah gates in front of a tree near crashed ship, This was sometime after I completed the Dark Chariot after Submeria, up till the point where I had was ready for the final battle, Wayford Caverns: near Sernoa Station, climb down rope, Around back in cave and use Fire Spell to clear brambles, On the Train: from Sernoa Station to the White City, On the Boat: from the White City to Pirta, The Sky Pillar: fly the Yellow Bird north of, Dark Chariot - Upper Deck Area: go down stairs from, Dark Chariot - Lower Cargo Area: go down stairs from, Dark Chariot - Lower Deck Area: go through door from, Dark Chariot - Command Room: go through door from, Training Dummy and/or Book (Good Knight's Guide Vol. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Savanna Apartments (4710 11th Ave NE) - Seven-story, 40-unit residential building with 1,300 sq. University of Washington Tacoma. Our Oceanhorn 2: Knights of the Lost Realm walkthrough is finally, finally nearing the end, as in part 10 of our walkthrough we will be finishing off the final enemies in Oceanhorn 2, and watching those credits roll at long last. He escapes, and leaves you and Trin to figure out the next step, Once you arrive back in the White City use the elevator in front of you and head to the palace to meet with Archimedes, Archimedes isn't here, but we can't wait - head to the docks to board a robotic beast once you're ready, After you head to sea you'll meet The Great Chronicler - yes, this game is getting weird, It is time for a lot of cutscenes and a lot of weird storytelling, but just bare with it, Once it's all over you'll be just outside of the town, and yes, it's a hoverbike section - about time they brought this back, Just avoid the red lasers and keep driving towards the White City, The big mechanical monster you were riding before is now your enemy, and it's time to take it down, The Oceanhorn is really, really frustrating, because you can get stuck underneath it, and it deals out huge damage, You can use the grapple hook to quickly avoid the Oceanhorn when it starts shooting rockets and lasers at you, You can't hurt it without revealing a weakspot - small dimensional rifts will open above the Oceanhorn, shoot one of these to have it expand and absorb the Oceanhorn, This will reveal weak points, and you can shoot, slash, and have Trin swing her dagger in order to take them all out until it is defeated, This is a tough fight, but stay mobile and you'll win, stay in a single place and you'll get owned.
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