). Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. Keep it in production and collect as often as you can. Go to Support! Questions? And if you can, there is absolutely no reason to build any of these except perhaps if there are any quests for that (for those who care). You need to help them to gain shape and form so that they get fully recovered and established! This is where things look a little further away than they seem. To unlock research in the Woodelves Chapter, or to upgrade your Forest Gladeyou'll need: To build the grafting sites, you'll need: To produce research goods or to upgrade your Forest Fabrications, you'll need: Refined Marble from Marble Grafting Site for Wood Ghosts, Refined Steel from Steel Grafting Site for Wind Chimes, Refined Planks from Planks Grafting Site for Treant Sprouts. ELVENGEMS.COM Elvenar Gems of Knowledge Guest Races Click a title below to view the guide About Guest Races Dwarves Fairies Orcs & Goblins Woodelves Sorcerers & Dragons Halflings Elementals Amuni Constructs The Elvenar Future Guest Race Future Guest Race how to find others to play with who are in the same world on the same server. As I mentioned above, there are 4 types of intermediate goods production facilities Water, Fire, Wind and Earth. I was wrong. Check the forums for game news and updates! In orcs, supplies, coins, and population! Use spells to increase culture, request people to boost main hall. You have been warned So without further ado, lets preview settlement production in Elvenar Chapter 18. Therefore, to create the best city in the entire kingdom is a task that a player must fulfill. Generally, the game quests advise us of the minimum needed to get through the chapter. It is used to educate and share information, to improve the player's game and have more fun! Knowing how to revive the souls of the lost races is not enough! While I might be able to increase my mana production somewhat, there is only so much that I can do, and the required time would still be ridiculous. Once you progress past the main hall research, youll be on your way to the 2nd half of the research tree, which will bring you into the guest production buildings. Return to Homepage | Join Us on Facebook. Their boisterous power of nature is bound into magic masks that enables them to take a stable shape. To the Forum. The missions, while very effective in ensuring youre always caught up, tend to ignore research at some point in the game, but thats one occasion where you can work outside the parameters of your missions and start trying to unlock new buildings and new forms of technology. If you are an elf upgrading marble, youll likely end up dropping 1-2. "5. If you are one who likes to carry a lower number of workshops, you might even consider adding 2 or even 4 additional level 1 workshops just to have more chances to collect the 2x advanced tools quest if thats something you have the time to take advantage of. Of course, the Fairies are quite displeased with this fact and want to stop them. The only reason to build any of these is if you for whatever reason want to save on PPs. Mana continues, to accrue until it hits a maximum amount, at which. The forest glade starts out as size 4x2 and grows to 5x4. https://en.forum.elvenar.com/index.php?threads/copying-messages-chat-mail-workaround.1821/, 6-8 workshops. Every 24 hours, your total Mana balance will be reduced by 10%. Thats going to give you more space for other buildings that will be required to keep things running properly in your town. If thats the case, you can go ahead and negotiate, as its not hard to acquire common currency or tools in the game. For a better experience, please enable JavaScript in your browser before proceeding. So if you wanted another excuse not to play this chapter well, you know I though it would be impossible to be less enthusiastic about a chapter than I was about Chapter 17. And in this case, these are pretty much inputs into the production. and a lot of coins and supplies! Most fellowships have less patience if an absence is not announced to relevant parties. GR Pop buildings are relatively small at 33 and are not extremely expensive (but not super-cheap either). Heck, even if you do already have 10, build more. At 3 of each (12 total), youll need 3-4 months of production in these facilities to complete the chapter. is there a guest race guide for the last chapter anywhere? Dont do any action that has a corresponding quest without cycling to the quest for it, first. The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape! M = Main Hall, sometimes this is abbreviated to MH or $. Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production. Youll need some non-trivial amounts starting from L2, so depending on how easy/difficult it is to get it, this might be a problem. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. Keep running 3 hr productions, even in the overnight. Get a few upgraded so you can work on finishing up your new layout while you accumulate the KP needed for the residences, which do not change size or shape during this chapter. Youll want to start out building several of them, so that. Explore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. I certainly dont plan on building any. And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire. Instead, youll go straight through the middle to the end, then back, above, and beneath. But since nobody likes waiting, you might want to spend some common currency (your regular coins) to buy research points and bypass the wait time. These are fairly sizable at 28-30 squares each, and not exactly cheap. Well, the latter do not matter much because of Portal Profits. Guest Races - Guest Races | Forum - Elvenar US Amuni - Elvenar Wiki EN For more information and tips about quests in general, be sure to check out the. Look at the URL at the top of your game Use the tabs along the bottom of the sheet to choose which chapter's quests you'd like to view. It cannot be upgraded. This site is not affiliated or associated with InnoGames or Elvenar in any way. It is used to produce refined planks from planks, which you will use in the forest fabrication to produce. Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until youve produced enough mana tears to upgrade the forest glade. Falling behind on storyline quests can create very challenging situations! Apply as many culture spells as you have items clicked. Look at the part that is before the .elvenar that tells you where youre at so you know >>> To the Elvenar YouTube channel, Read announcements and news about the game, and discuss the game with others. If you have a link or guide you'd like added, please let the Information Scroll Keeper know! It is slotted queue production, and that part is not unusual. the community section to find one for the server and world you are in. As usual, there is no certain answer, even conditional on no changes. . It is used to produce refined planks from planks, which you will use in the forest fabrication to produce Treant Sprouts. We get new culture that produces Mana and must be connected to a road. I may make another post about upgrades that are coming up. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. And finally, portal converts different medals into badges, and badges is the ultimate resource that you will use to unlock research in Chapter 18. And you will need at LOT of badges, so idling portal will definitely have an impact. However, for reasons yet shrouded in mysteries and secrecy, all races but Elves and Humans disappeared. Guest Race Guides Find everything you need to know about each unique guest race. However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. You could say that you cant say city builder or base management without social. Elvenar has its own share of social features, and these include joining a fellowship, which is the games equivalent of guilds or alliances. Boosted manufactories verse non-boosted manufactories. Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing! There are two stages here. You are using an out of date browser. Keep in mind a need for a large quantity of willows as you plan your layout. Here is one of Elvenar Platinum Leaf's Notes & Guides series; in this video we look at the suggested strategies and game-play hints for Dwarves Guest Race (chapter VI) - as well as covering some of the essentials of all Guest Races. You are using an out of date browser. Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. it will stop accruing until it is collected. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. This site is not affiliated or associated with InnoGames or Elvenar in any way. Chapter 16 Guest Race: 'Embassies' | Facebook This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Maybe, maybe not. In chapter IX, we rid our cities of the ugly orcs and welcome the wonderful Woodelves! Join the Facebook group for Elvenar players! Information below is based on building boosted good factories only (see boosted verse non-boosted). With those numbers and my mana production, it will take me more than half a year to produce required mana. The new size and shape is the same both elves and humans at 4x5. This means no less than: 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow), Note - you can click the help button on any Mana building screen:. Youll want to ensure you have or can create space for 4 planks grafting sites. are also in this chapter for real-time help, sharing, and fun? Mykan's guide to Elvenar | Forum - Elvenar International Here you need to link settlement buildings with portal using settlement streets (same as back in e.g. Or I could be right, and were screwed Unfortunately, the last time I made similar statement in Chapter 17 preview I turned out to be exactly right. It is used to educate and share information, to improve the player's game and have more fun! They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. Like us now! Please click on the following Elvenar Wiki Link https://en.wiki.elvenar.com/index.php?title=Traders_of_Unur Hope that helps Kind Regards Herodite. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges. All original photos, images and articles are copyright to their respectiveowners and no copyright infringement is intended. Upgrading the forest glade will give your fabrications and grafting sites a much needed boost! 3. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style. Certainly let me know if there are other things that you know about the chapter. The Dwarves need a lot of wood to fire up their foundries and have started to cut down trees in the Fairy realm of Unur. click on it, and hover over the early collect icon. Chapter 18 whaaat, again?! Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. amount is shown for each building when you. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. As soon as youve produced the resources to do so, upgrade the forest glade. Chapter 17 Guest Race is here: 'The Traders of Unur' | Facebook how to find you in the game, to get help, join a fellowship, or more. See below on that. Workshops change size and shape for both elves and humans. Make plenty of room next to roads for the large weeping willow culture buildings. This site is not affiliated or associated with InnoGames or Elvenarin any way. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. Thats right, the more there are intermediate stages in production, the better BTG looks like. Note - you can click the help button on any Mana building screen: Culture that produces Mana will have a Mana icon on it in the build menu. You are using an out of date browser. Mana buildings produce Mana in the same way, that residences produce coins. Click help to see Mana info in-game anytime. It was a place of prosperity and knowledge, where development reached the most unimaginable peak! And well discuss a bit later, it seems you would want to place as many as you can, unless you want to spend very long time gathering guest race resources. Apart from the size, costs are fairly manageable. This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. Use the wiki! Herodite Senior Forum Moderator Elvenar Team Mar 22, 2021 #2 Greetings @EnchantedGilda! All original photos, images and articles are copyright to their respectiveowners and no copyright infringement is intended. Elvenar is a trademark of InnoGames GmbH. PES Card Collection Beginners Guide: 8 Tips, Cheats & Tricks You Need to Know, The Tower Assassins Creed Cheats, Tips & Tricks to Improve Your High Score. So thats about 145K worth of all types of medals, and for symmetry reasons you can expect roughly the same amount of each type. WoodElves - Elvenar Wiki EN You can also check up the post about upgrades that are coming up. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. Run supplies on the shortest production times possible. Maybe youre just getting started if so, youre in the right place! Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! Building level 1 residences in spare grids will turn a small surplus within a few hours. JavaScript is disabled. Thread starter Jackluyt; Start date Jan 28, 2022; Jackluyt Shaman. Upgrading from level 22 --> 23 adds 110 population.. Luckily, they do not change size or shape. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. Here, you dont have that option. You must log in or register to reply here. The higher Mana balances you need to hold, the higher you need your Mana production to be. In Elvenar you can upgrade almost every building, improving the production and the look of your city. Click here to register for a forum account! Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important! This is even ignoring mana decay. PPs are not going to help with that. Youll need to have many mana tears produced by the time you unlock the grafting sites. Which leaves us with a big unknown in ascended steel. Every fact about every item in On top of all that, Chapter 17 adds several new City Expansions: 2 new Premium Expansions; 2 new Expansions through Research; There are other small culture items youll be able to build as well, which you can sneak into road ends: They help, but they dont add all that much; the majority of the Mana youll need will come from the larger buildings. Well, not really. Here I will go through all different chapters that we have in the game and for each I will create a different content, covering their mechanics, strategies, ideal layouts, tips and much more! If playing mostly every 9 hours go for 8 workshops, 3 armories you can vary this up or down to suit you, if you do more you will likely need an extra workshop, Residences start with 10 and work up to 20. that must accrue before early collect is possible. Use research to unlock new buildings, then get right to building them! It cannot be upgraded. Open to anyone and everyone who loves Elvenar! If you dont have at least 10 willows, build more. The Elementals are a very old and mystical race that lives in another dimension. Welcome to Elvenar For Apprentices BASIC STRATEGY Boosted Goods City Balance (Buildings) City Layout (Space Optimization) Culture Bonus Hotkeys Neighborly Help (Visiting) Trading TOURNAMENTS Tournament Calculator Marble Province Steel Province Planks Province Crystal Province Scrolls Province Silk Province Elixir Province Magic Dust Province Click on a culture building that isn't ready to, collect yet to see when the next early collect will. After the weeping willows, youll need to unlock Greetings, Housing, and a Well in order to open up access to the workshops and residence upgrades. Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. On the other hand, if click frequency of portal productions is the limiting factor, the BTG can only effectively kick in at the Medals-to-Badges step and will not speed up the chapter as much. Many researches require 100k+, 150k+ and even 200k+ for just one. elvengems has a really big section about the Elvenar chapter..you may have missed it because it's not listed under the guest race guides but here it is if you're interested https://elvengems.com/the-elvenar-preview/ It is there in the guest race guides down the bottom under constructs. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. Follow this up with a few 15 minute, 1 hr or 3 hr runs as you have time for. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! This is what I think is the game about. If true, then KPs are unlikely to be a bottleneck. Supplies Possible solutions: Stop constructing new buildings, stop army production, either stop good production or do longer build times of 1-2 days so goods keep producing but at a slower rate than supplies. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Check your inbox to confirm your subscription. Or you can choose the engineering Humans option and be the . So this is it for now. Before collecting any supplies note the amount of supplies. The catch: it must be connected to a road. Open to anyone and everyone who loves Elvenar! Follow us on Facebook and get access to exclusive content & contests! Mar 22, 2021 #1 is there a guest race guide for the last chapter anywhere? Use roughly 1/3 of your total production capacity for each. The forest glade starts out as size 4x2 and grows to 5x4.. After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. Between making mana tears and unlocking the very expensive grafting site researches, mana may be in short supply. Oh, and we get settlement-specific streets again in this chapter. OK, so far we dont know the names of production buildings, so well be using the code names for now. Yes, its going to be ugly at times, but its best to stick you cultural buildings and any other buildings that dont need roads in one place. You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features. Then there are 4 different GR Elemental buildings (Water, Fire, Wind and Earth) that produce intermediate resources like 6 different medals and corresponding elements. Make sure youve scouted the other province and checked their troops that should allow you to send the right troops who can easily overwhelm the enemy army. Gamers Gems of Knowledge All rights reserved. The forest glade is the Woodelves chapter equivalent to the other guest races portals. In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters. Elvenaris a trademark of InnoGames GmbH. It would seem that the only difference between human and elf is cosmetic, which means your citys dwellers and its buildings will look different. You can read facts about the woodelves and the buildings that come with this chapter in the wiki. You may even need to sell off some of your older culture to make room, and because you can afford to. Youll need over 300 population for each one. Notice how the forest glade is quite a ways into the chapter, before the main hall research. Its more casual than it initially appears to be, but that doesnt mean it doesnt deserve its own detailed guide. Introduction After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. For game basics with a bit more explanation and some strategy advice thrown in, be sure If youre a regular player, you may end up jumping ahead of the quests and having more buildings unlocked and built than you should at that point in time. It is used to educate and share information, to improve the player's game and have more fun! In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Well, thats primarily because we have a lot of guest race goods here 14, to be exact. Had never needed BTG before Ch17, but did in the end build it at lvl1 to help settlement production. You must log in or register to reply here. You only need the items produced in the grafting sites to upgrade the forest fabrications. Elvenar Strategy Guide: 9 Must-Read Tips, Cheats - Level Winner Gamers Gems of Knowledge All rights reserved. The first new building youll want to research and build is the weeping willow. You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features.". Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. must accrue before early collect is possible. Unofficial Fan Site. You may want to start with out Research Preview, but today we will be talking about guest race production setup. These all look very similar, so it makes sense to look at them together. Elvenar "The Sorcerers and Dragons" Guest Race Introduction As you can see, we will only need mana and ascended T7/A1 goods for that. Humans have a more reasonable population requirement since the overall size for their planks doesnt change, but have to figure out how to accommodate the reversed orientation. Elvenar Fairies Chapter Guide - gemsofknowledge The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. Starting out with a smaller marble building, the elves have a larger population hurdle to clear to catch up to the new size than humans do. I have a bumblebee at level 31. Storyline quests tell the story of Elvenar and guide you through the research for each chapter. In C17, space for reseach good production is the limiting factor. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. If were really lucky, it may even be for the better! Well see . But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. hard to deal with. However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts. point it will stop accruing until it is collected. You will have to toggle which good you do want to produce Elvenar, Humans or Elves. Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall. If that sounds like you, then we recommend that you keep on with what youre doing, and not mind the questing aspect that much. Next, start and complete the research for the marble grafting site. So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. Luckily, they are unlocked early in the chapter while there is still plenty of room to re-arrange things to find a space for their new shape. Beginner's Guide to Elvenar | Forum - Elvenar International Create the buildings as you get them, as new buildings are always equal to new resources or materials, or new bonuses. Alright, so here is how it goes. Jan 28, 2022 #1 Paula has produced this very nice beginner's guide to Elvenar. Blue items are production functions of particular buildings. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. The forest glade is the Woodelves chapter equivalent to the other guest races' portals. And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. The big unknown is ascended planks that will be needed for all of them.
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