hoi4 millennium dawn cyber security

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You need to sign in or create an account to do that. Reply . Cookie Notice This is why the mod cannot be updated anymore. This thread is archived. New comments cannot be posted and votes cannot be cast. Please see the. A struggle will soon begin, and it will likely change everything. Please see the. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. ). All rights reserved. Target Other Influence, Costs 100 PP and reduces Influence of another Influencer by 10 and aditionally of another by 1%, also reduces your Influence by 1%, you can target the second highest influencers (excluding you) and the Independence from foreign Influence Level of the nation. With the dawn of a new millennium, a new chapter in human history is about to be written. 222. r/hoi4. - Fixed graphically bug where limited invested buildings would give you the false hope of being buildable at 10 when there can only be 5 - Fixed T-62 cannon and reloading type - Fixed AWACS graphics for all nations - Fixed the MBT7 for India - Fixed the error spam from the peace conference - Fixed an error spam due to a bad unicode character - Fixed a bunch of non-MTG errors in the OOBs - Fixed the 2017 SOV NSB file - Fixed duplicate triggers about SCO ideas for Officer International Training law - Fixed missing localisation for insult opinion modifier - Fixed decision Move our Embassy to Jerusalem - Fixed terror threat change for focus The Salafist RiseContent: - Increased cost to drill oil for China - Increased cost to make anti DPP campaign - Chinese Tourism Restricted idea now also should add additional expenses - Buffed idea The Four Asian Tigers Legacy - Various changes for GCC focus tree and decisions - Various changes for Chinese focus tree, decisions and ideas - Rebalanced some effects for Chinese STE decisions - Modules and other minor techs now can have XP dumped on them for tech bonusesgi - Added new Naval Doctrines for Bluewater and Greenwater Navy - Rebalanced decisions to encourage/deport migrants for Gulf countries - Updated Jamaican political parties - New tags: CSM, FNC - Ivory Coast & Senegal event chains - New Political Party icons for most Arab Autocrats in Africa - New political parties for SHA, MAU, LIB, SIE, GUI, BFA, GUB - New starting political setups for AFG, AGL, BFA, CDI, GUB, GUI, LIB, LUR, MAU, NAM, SHA, and SIE - New Equipment Purchasing System to replace decision menu (button can be found in political menu)Focus Tree: - Tweaks to the American Focus Tree - Added Libertarian Tree within the Reformed Republic added content teased in 1.7's release - Improved Generic Tree (Added new focuses and rebalanced some stuff)Graphics: - Changed the Office Sector building to be a light blue so it's more obvious when it is available - Additional models for various countries and some bug fixes to them - Fixed poorly sized portraits - Added icons to ideas missing picturesGUI: - Better position for things in topbar - Fixed the Ship Filters section in the naval production screen - Fixed interface in Naval Intel Ledger - Small interface tweaks in country view windowLocalisation: - Improve localisation for Rentier state - include information on when it will be removed - Various improvements in EU focuses localisation - Adjusted localisation for SOV cannons - Some localisation fixes in User InterfaceModding: - Introduced four new custom modifiers for content purposesPerformance: - Optimized on_startup on action so the game should load in faster - Optimized the Investment System UI so it should run smoother in gameQuality of Life (QoL): - Added Project Count to International Investments Tooltip - When laws are blocked it now shows you the duration until you can change again - Added a scrollbar to technology description - Rewrote most of the tooltips for the Investment System so requirements are more clear, v1.7.1 - Hotfix & BBA CompatibilityAI: - Azerbaijani AI should no longer suicide into Iran - Armenia should be more chummy with Russia - Danish AI should be more chummy with Scandinavian nations - Improved French Francosphere AI - Ukrainian AI if it has a wargoal shouldn't suicide against Russia - Russian AI now must choose Putin with historical/United Russia path - Tweaked the Rejection AI for Economic Aid (Opinion matters) - AI should be less likely to go jihadist as the Gulf Nations - AI will no longer get submarine/ship defense companies if it has no dockyards - Economic Aid AI should now be more relative to opinions vs scripted hard triggers - Investment AI should now fall more on opinion and scripted some specific cases where they would be more likely to reject - Restructured Russian AI for initial election to make Putin the only choice (only can be changed via game rule if you are on historical focus AI) - AI will now use PMCs - Improved the North Korean focus AI to focus more on reducing the Arduous March - AI peace deals should result in annexation of cores and puppeting of the rest of the conquered land - AI peace deals should see war winners seek to keep puppets close to their border if possible - Custom AI peace deal behaviour for Roman Italy (ITA), Nationalist/Salafist Afghanistan (AFG) and IR Iran (PER)Balance: - Removed Local PMC decisions, as global are enough even in MP - PMC decisions require 'No Step Back' dlc temporarily - Made tank engines a bit faster - Generic Defense companies buffed from giving 1% buff to around 6% - Decrease unit xp combat bonuses from 25% per level to 15% - Decrease air superiority effect on defense from 65% to 50% - Revanchism idea in Generic Tree gives you +1 Volunteer sizeBugfixes: - Fixed Spanish Carlists not coming to power properly when completing the decision "Install the Carlist Monarchy" - Fixed Russian tech categories not applying to MTG stuff - Fixed Scoping error in the Spanish Demand Andorra Events - Fixed flag for South Korea in Equipment Purchasing decisions - Better focus tree positions for Armenia, Greece and France to avoid some problems - Fixed effects from technology Machine Learning - Fixed increase by 0 terror threat in radicalization event - Fixed Revoke Citizenship decisions for Spain (The culture group core was wrong) - Fixed Cruiser Hull 2 (1985) having a bad tech year - Fixed Operation Yellow Ribbon showing up in 2000 - Fixed Attacked influence opinion modifier, now should reduce by -10 opinion and should be 12 months - Fixed permission type Friend for Volga-Don Canal, now Russia can move ships from Caspian Sea - Now Russia should have Thermobaric Warhead from 2000 start date - Fixed icon for Fuel in lend-lease window - Fixed position for Artillery title in tech tree - Fixed spamming remove idea Army of Yes-Men - Fixed Foreign Data Kraken and Asylum Shopping ideas from game start if game rule disable EU is activated - Fixed events about Donbas (was missed Luhansk state in uprising and return Donbas in Ukraine) - Fixed revolt events for Spanish missions - Fixed missing GFX for Saudi Prince, Paramilitary, Azerbaijani Wester Drift Idea - Fixed carrier engineering blueprint - Fixed missing technologies for Netherlands and Ukraine - Karabakh now should have Non State Actor idea instead of Aspiring State - Fixed research slots not correctly costing anything - Fixed Ukraine leaving its own Baltic Black Sea faction - Fixed bad calls in the Harsh Path of the Culture conflict for Spain - Fixed all of the influence starting values so China can't instantly puppet Korea - Fixed requests 2 ruling parties in Danish focus Restrict Immigration - Fixed wrong data elections for Ukraine, Russia and Georgia - Fixed bad call for MBT_3 and MBT_2 in Spain's licenses - Fixed Russia and Iran having 2 recon companies in unit templates - Fixed wrong network technologies for some countries after game start - Fixed idea African Brain Drain, now this idea should be removed if country have 4k GDP per capita and at least higher education - PMC decisions now will spawn actual tanks instead of hulls - Fixed PMC available amount not updating when units are deleted - Fixed Iranian Focus Tree crash - Fixed check compliance and resistance for formable nations decisions and other small fixes for these decisionsFocus Trees: - Redid Korea Unified Tree to get rid of negative debugs - Rebalanced Japanese Tree so it's less painful to play - Added more wargoals to give accurate Spanish Empire Borders - Improved some availables in the Spanish Monarchist tree - Added a protest mechanic to prevent Italy sitting on 0% stability - Added a small reduction to reform expectance from some italian recurring decisionsGraphics: - ideological powers have all their WIP icons replaced with custom GFX - Updated the Spy portraits so now there are at least spies for every nation (need to add more generics)GUI: - Improved positions for social buttons - Added MD version and release date in main menu - Added Subscription window from vanillaLocalisation: - Spanish localization improvements for the tree - Fixed spelling/grammar for USA, Azerbaijan and Italy focus tree - Fixed localisation for event Quebec Supports the Government - Fixed localisation for Battleship technology - Fixed missing title for module category about engines in naval designer - Fixed localisation for Economic Exploitation action - Updated Investment decision description to show active projectsMap: - Handful of new states in Germany for Hamburg and Berlin - Provincial fixes around the world per normalQuality of Life (QoL): - Explained how the education cost from research slots is calculated and added a utility script into the decision so you can see exactly how much it will increase cost by one slot. - Removed redundant/unused localization in MD_laws for Russian/English localization - FCA Has Flag - Fixed missing name in Yemen's Subideologies - Fixed Missing Event Image for GCC Arms Sales Event - Fixed inability to remove "IMF Debts" national spirit form Brazil - SOV will now be allowed to station troops in PMR & ABK without "exile" in 2000 startContent: - USA, SOV, CHI, ENG, FRA, RAJ, JAP, ITA, SPR, PER, KOR, TAI, ISR, NKO, TUR, GER, UKR, BRA, PAK, EGY missile technology setup - All countries now start with reworked generals and advisors - Updated Turkish political parties, leaders and starting political setup in preparation for more Turkish content - Temporarily disabled Narco State/Mafia State content which is causing perpetual civil wars in South America - Minor additions + some quality of life changes to the Italian Tree - Rework of the Italian mafia system with new decisions, focuses, qol changes and rebalancing of existing stuff - Minor Eritrean-Ethiopian war content - Rebalanced Investment Stats so it should be a bit quicker and some of the smaller buildings are longer to construct - Reworked Counter Terror system - Reworked Influence System - Kicking out the Assad's as Syria replaced Shia conservatism/liberalism mechanic with the corresponding Sunni mechanic - Reorganised the Syrian focus tree to be a bit more compact - Syria's civil war chance after the Damascus Spring depends how much popularity various Assads have gained before the revolution - New/Reworked Focus Tree: Liechtenstein, Generic - New Music: 22/02/2022 - Stability from budget laws has been reduced - Reintroduced starting factions and reworked faction mechanics - New Supported Language: FrenchGraphics: - New Russian Infantry Model - New Czech and Slovakian models - T-90, BTR-80, BMP-3, BMP-2 Russian models - Added planes to the deck of the Russian AC model - All generic nations now have plane models based off their equipment types - DirectX 11 Compatibility is now supported for all image types - Added missile gfx: CHI ALCM, NKO ICBMUnits: - Bosnian templates are no longer non-deletable - Replaced "Trucks" with "Utility Vehicles" in various supply tooltipsEconomy: - Semi-Consumption Economy can no longer be taken by a "Rentier State" - Subjects can now ask for debt relief only from the IMF or their OverlordPerformance: - Optimised Party Popularity calculations - Optimized budget law creation - Optimised Textures so mod weight is significantly lower than beforeMap: - Gave Mongolia it's rightful clay from China - Added Xinjiang core to Aksai Chin - Provincial rework to Northern Australia - Split Central Anatolian State in two for Turkey - Added new states in Armenia, Georgia, Azerbaijan, and ArtaskhModding: - Special Purpose Payload now ready for modding, Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. HOI4 doesn't have the political engine to run it . (No more broken tooltip! By Vinolik . So yy idea was that if you invade a country and they have desing companies you should be able to get them through a decison or something like that like if i invade sweden I could get their desing companies for my own. This item will only be visible in searches to you, your friends, and admins. This item will only be visible to you, admins, and anyone marked as a creator. Millennium Dawn: Modern Day Mod (MD) is a total modification ("mod") for Hearts of Iron IV created by Ted52 and set between 2000 and 2050 . Japan If you have a related Youtube channel, enter the URL. By 2016 (starting from 2000), almost all divisions are infantry with some mechanized and very very few tanks. Ihave been really annoyed about this because I play a finland and it only has 3 different desing companies 2 small arms, 1 for armoured vehicles and one for convoys (ships) So yy idea was that if you invade a country and they have desing companies you should be able to get them through a decison or . I had originally planned to re-work this after the merger between Modern Day and Millennium Dawn. 1yr Viado_Celtru r/ParadoxExtra. Further it offers a new and unique economic system, a new political system, national taxation and debt, custom . This item will only be visible to you, admins, and anyone marked as a creator. Press J to jump to the feed. 24 Ideologies for the 5 Outlooks and many . Valve Corporation. Millennium Dawn is a multi-mod project set in the year 2000 and carries forward to modern day. Check out this list of Frequently Asked Questions prepared by the developers first. This item will only be visible to you, admins, and anyone marked as a creator. Adrized General of the Army . Click the link to download. With no realistic flavour or anything whatsoever. - You can no longer hold elections as a nation without elections via political decisions - Fixed GCC Permit Activism and End Censorship Fault Triggers - Syria can no longer invite you to their non-existent faction if you don't have the Jerusalem Defence Pact - Fixed North Korea never accepting the South Korean peace offer - Countries that reject Mercosur invitation won't get a second chance - Fixed Burmese Set Politics not working as intended - Xinjiang and Tibet now start with the correct political setup when released - Jihadist autonomy levels are now exclusive to Jihadists - Guarantees are now correctly cancelled when a country switches Outlooks, not just ruling party - Xinjiang is no longer called S.A.R if puppeted by someone else - Removed Schrder and Merkel from the German cloning program - Fixed some countries starting with 4 internal factions - Fixed Somali National Alliance not having basic laws - Network Infrastructure now properly decrease building time in for investments - Network Infrastructure no longer will immediately cancel - Network Infrastructure building description will now show you the amount per building level - Fixed Investment Decisions scoping to the wrong fuck off state - Spelling and localisation improvements in the Syrian focus tree - Fixed clipping in the tech research - Chaebols will properly display it's opinion - Event wot.25 will give results now - Gulf states will now unban Caliphate parties if they do Jihad - New England no longer broken - Libya's Airforce Chief should now give you air buffs - Fixed Sudanese and Congolese Templates being non-deletable - Even more event picture fixes (even more even more) - Clarification of Tighten/Federalize the Union State effects - Cleaned up Defense Spending tooltip. All trademarks are property of their respective owners in the US and other countries. Give it a go and let me know what you think. I hope that if there is a skilled modder reading this please make it happen it would make the game so much more fun and if you do link it here. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Please see the. Anglo saxon economics. What we ended up with is having the 5 Outlooks but subcategories, or Ideologies within these Outlooks, this was done because Ideology just isn't as Important in the Modern Age as is general outlook on the world situation, this also fixes weird things from Millenium dawn like Social Democrats leaving a Faction with a Conservative Leader because they're not the same Ideology. This is a tutorial that encompasses military mechanics for millennium dawn hoi4 for by blood alone. Decentralised wars, supporting guerillas and terrorism just don't really have a way to bein the game. Millennium Dawn is a multi-mod project set in the year 2000 and carries forward to modern day. New powers begin to emerge, and not all believe their place in the global order, or that of some competitors is warranted. This mod gives players full and direct control of peace conference proceedings in wars they are involved in. Default Flag of Japan Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 2wk EnzoFrenzi r/2nordic4you. You need to sign in or create an account to do that. If you like this project, New and Unique Map (new provinces, real borders, states, resources, industry, and population), New Countries (all with portraits, correct statistics, and military leaders), New Economic System (development, debt, corruption, and budget-management), New Equipment and Unit types (all made from scratch to make combat a complete new experience), All countries have highly detailed and accurate armies, navy, aircraft, and equipment based on real world statistics collected by the IISSs, Detailed Civil Wars (if it exists, its here), Gulf tree for BHR, KUW, OMA, QAT, SAU, UAE including shared GCC tree also available to EGY, IRQ, JOR, MOR, YEM, Korea (South & North as well as a shared tree. With the dawn of a new millennium, a new chapter in human history will be written. )Performance: - Eliminated unneeded checks in influence system to optimize callsContent: - Ledger integration for players - Added agriculture mechanics for various African nations - Added literacy rate mechanic for all of AfricaGame Rules: - Allowed the disabling of the ledger for more competitive playLocalization: - Added Initial Investment Cost to all 15 investment projects - Added a ID note in the investment decision descriptions for better debugging - Added some Localisation for SpainPerformance: - Eliminated unneeded checks in influence system to optimize calls, v.1.7.4 - Jan PatchAI:- Made attempts to stop the AI making such dumb borders- AI should no longer liberate countries that don't exist- AI will return core territories of countries that do exist- AI is better setting up productions- Russia is more dangerous at sea- AI of China now begins to build military factories from start game- Economic AI now takes into account stability in the country and the number of affordable factories with increasing taxes- Economic AI active rule now puts priority to solve problems in the economy and corruptionBalance:- Changed some starting Canadian modifiers- Rebalanced peace conferences to cost more the higher the difficulty- Rebalanced the Economic Cycle laws (less construction speed)- Rebalanced the likelihood of the "Major Financial Instiutions" event occuring- Rebalanced some of Swedish focusesBugfixes:- Fixed Yamassoukro map error- Disabled MD unique Embargo function in favour of the vanilla- Fixed releasable tags now can use the equipment purchasing system- 2017 start date should no longer crash without NSB- Fixed position for ideological power button, now this one don't should cover autonomy line- VLS Surface-attack 2015 now it's 2015 technology instead of 2010 -Fixed bug when Denmark could forcibly join countries to its faction- Fixed wrong any other additional income for Iran when he has Black Market Exploits- Now player can see why full requires for Armenian focus Uniting Opposition- Fixed the Ukrainian civil war firing twice- Fixed an event for an Spanish event not firing- Fixed wrong years in Bomber Aircraft TabContent:- Syrian attempts to cause an intifada will see ISR and PAL retain cores over GazaAdded auto-influencer functionalityLocalization:- Updated localization for Spain- Updated localization for Canada- Fixed missing localisation for Greek Focus "Foreign Relations"- Fixed missing localisation for CnC equipment research bonusPerformance:- Performance Improvements for Neighbour Effects (should make the game 2% faster)Modding:- Added new modifier "foreign_influence_auto_influence_cap_modifier", v1.7.3 - Next PatchBalance: - Rebalanced several African nations starting positions to keep them from early game bankruptcyBugfixes: - Fixed tank upgrades without NSB dlc (hopefully) - Fixed bad localization call in Ivory Coast news event - Fixed New Turkish Submarines using the wrong hull type - Fixed display issue in the GDP/C dynamic research slot system - Fixed 5-year-plan decision effects for resource gain efficiency and offices - Fixed bad unit definitions in USA's - Fixed Wagner Tank PMC Purchase - Fixed decision visible for ZSR - Fixed tooltip for ZSR nationalizationContent: - Victor of the Ivory Coast Civil war should now become Ivory Coast againGraphics: - Added 4 new generic portraits - Fixed Polish Portrait ErrorsLocalisation: - Better localisation for 5-year-plan decisionsPerformance: - Removed unneeded dynamic calls in subideology windowQuality of Life (QoL): - Debt/International Investment Container in Budget Tab now support the same functionality as the top bar - New map modes: SCO (Shanghai Cooperation Organisation), v1.7.2 - Halloweenie PatchAI: - Russia no longer attacks the countries of the former USSR if they are in NATO, until 2016 - Russia no longer attacks the countries of the former USSR if they have guarantors from China, until 2012 - Russia no longer attacks Azerbaijan if it has a guarantor from Turkey, until 2016 - AI now knows how to properly distribute military plants for aviation production - AI received new army templates.

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