skyrim mod serana dialogue addon

Written by

Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - Fixed custom greet loop with the "Arthon" name. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. . This should add more padding and depth to what already was a pretty natural and organic romance. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. ), and "Tale of the Tongues" from the vanilla game. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Should now help prevent Serana talking to her from too far. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Therefore, Auri Banter is still in the game, but disabled by default. She is the Serana in Laura Bailey's absence. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. Some issues prevented it from occurring in a radiant manner. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. She will have radiant conversations with barkeeps and order drinks for herself. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Now they should act as regular 'hello' greetings. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. This is so you don't miss any commentary she has to say, when she wants to speak. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Now Serana should never be lost again! - "House of Horrors" quest awareness. It's intended for her to stop her headtracking and just look forward, which works sometimes. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Now there's a voiced conversation behind it, and an in-game reason why it's in place. - 10 brand-new custom conversations, tied to specific character names! - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. of Amorous Adventures patch (for those who don't use Flower Girls). A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). For now it's just about her dad but more topics to come for the next release. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Over 160+ new lines! This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Now it shouldn't be delayed. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Patch release. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - You can now change how far or near you want Serana to travel along with you! - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Serana should now properly wait when being asked to wait. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Added in random idle yawns for Serana. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Please don't do this quest when specific Dawnguard quests are active in your journal. If you have more questions or would like to know more, please visit my website! Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Serana won't be that close to you after you've just made love once. This should hopefully help with problems some users have been experiencing. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Sneeze/Yawn toggle is now only available she's become cured. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Dark Brotherhood faction awareness and quest commentary. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Disabled for now until scene framework is fully put together. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. ", or "What's on Your Mind? - Added in some revoice lines for "Can I Talk to You For a bit?" - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Serana cooking home-cooked meals for you. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. dialogue. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue.

Advantages And Disadvantages Of Residual Method Of Valuation, When Do Chickens Start Laying Eggs By Breed, Then Where Do Cockroaches Live Joke, Does Queen Suthida Have A Son, Articles S